From the Back Cover Fine–Tune Your Style with Powerful Texturing and Lighting Techniques Add more realism to your 3D scene. You′ll learn the secrets of professional animators as you explore new Maya utility nodes, the Node Editor, mental ray shaders, multiple render engines, and advanced render settings. You′ll also learn how to construct custom node networks, create render passes, light with indirect illumination, and optimize your work flow. Industry veteran Lee Lanier provides expert, real–world tools and techniques used in production environments, as he explores the theory and mathematics behind lighting design, raytracing, global illumination, shading models, final gathering, image based lighting, and texture mapping. Quickly catch up on the latest texturing, lighting, and rendering features so you can get back to creating. Visit www.sybex.com/go/advancedmaya for Maya scene files, texture bitmaps, and QuickTime movies that support the exercises and tutorials in the book, giving you everything you need to advance your animation skillset. About the Author Lee Lanier is a professional computer animator, visual–effects artist, and director based in Boulder City, Nevada. He′s worked for Walt Disney Studios, PDI/DreamWorks, and numerous other production companies on more than 70 features, shorts, music videos, trailers, and commercials.
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